About This Software BASIC8 is an integrated Fantasy Computer for game and other program development. You can create, share and play disks in a modern BASIC dialect, with built-in tools for editing sprite, tiles, map, quantized, etc. It's been a while since we used to enjoy coding and playing straightforward after a computer bootup. The goal of BASIC8 is bringing a sense of joy back from retro/vintage computing and gaming, also being quick at getting higher level stuff done for contemporary development for everyone.Click "View the manual" or "Visit the website" on the right side of this page to get full details (it's above instead of right side on small mobile screen); or learn more.READYHandy sharing via Workshop with built-in toolsDisk can be made into standalone player with the Player Maker and HTML MakerDisk can be saved as "*.b8" file, "*.png", or text based for sharingProgrammable in an easy to learn BASIC dialect with both retro and modern syntaxEasy to use API for graphics, input, audio, and more other facilitiesVisualized built-in tools for editing sprite, tiles, map, quantized, etc.Visualized Wave Maker for making sound effectEasy to bring your own toolsMore features coming...SPECSDisplay: 160x128 pixelsAudio: 2 music channels, 4 sound effect channelsCode: BASIC (structured/prototype-based/functional)Graphics: up to 65535 drawing commands per cyclePalette: 16 colors with transparency supportSprite: up to 32x32 pixels per frame, up to 512 frames per spriteTiles: 240 celsMap: up to 128x64 tiles per layer, up to 4 layers (including a layer of logic mark) per pageGamepad: 6 buttons for each pad (D-Pad + A/B), up to 8 playersKeyboard and mouse: supportedLANGCase-insensitive; but no line number in BASIC8Built-in LIST and DICTStructured sub routine definition with the DEF/ENDDEF statementsLAMBDA expression enhancedPrototype-based CLASS paradigmWith both manually and automatically dispatched COROUTINEImporting multiple source files with the IMPORT statementAutomatic releasing of referenced objects by GCBuilt-in libraries for File, IO, JSON, Matrix, Network, Web, etc.No limitation for file quantity (code, sprites, maps, etc.)More advantages to be discovered... 7aa9394dea Title: BASIC8Genre: Animation & Modeling, Design & Illustration, Education, Software Training, Utilities, Game DevelopmentDeveloper:Tony WangPublisher:Tony WangRelease Date: 2 Jan, 2018 BASIC8 Full Crack [key Serial] basic 8 nordstrasse. basic 8 stencil. basic 8 unit 10. basic 8 nordstr. basic 8 editor. basic 8 creative. visual basic 8 free download. basic 8 inch cake recipe. basic 8 prezi reading quiz. basic 8 framework. basic 8 icpna prezi. basic 8 ball rules. hackthissite basic 8. basic 8 movie. basic 8 prezi. basic 8 game. basic 8 fitness. flash basic 8 free download. easy 80s outfit. basic 8 in tango. basic 8 isometric exercises. basic 8 film. basic 8 gmbh - düsseldorf. basic 8 gmbh nordstraße düsseldorf. visual basic 8 full version download. basic 8 unit 11 prezi. basic 8 fantasy computer. visual basic 8 full español. basic 8 unit 10 prezi. werkbank basic 8. visual basic 8 64 bits. basic 8 crack. basic 8 step lindy hop. basic 808 pattern. basic 8 book. basic 8 hackthissite. basic 8 blood test. basic 8 prezi unit 11. basic 8 tango. basic8 dusseldorf. basic 8 fitness düsseldorf. basic 8 gmbh düsseldorf. basic 8 tutorial. basic8 düsseldorf. basic 8 preise. basic 8 x 10 shed. scamwatch basic 8. basic 8 download. basic 8 workout snap fitness. basic 8 free download. basic 8 lab test. basic 8 unit 11. basic 8 hapkido. basic 8 identities. basic 8-bit guy. basic 8 icpna project. basic 8 step argentine tango. basic 8 count dance. basic 8 commodore 128. basic 8 chiropractic. basic8 gmbh. basic 8 knots. basic 8 bit computer. visual basic 8 download free. basic 8 letter words Very good for begginers and pros, only downside is that there a not a lot of tutorials on the web.. I like this game :Pprogress is as slow as in eny game dev software...but less intensive to learn the basics.just a shame noone has posted enything interesting on the workshop using this software.... I like this game :Pprogress is as slow as in eny game dev software...but less intensive to learn the basics.just a shame noone has posted enything interesting on the workshop using this software.... Very good for begginers and pros, only downside is that there a not a lot of tutorials on the web. Update to v1.4.1 for new plugin support: Libraries: Added a rotate parameter to the MAP function Added JPG support to the image libraryEditor: Added a scriptable plugin mechanism to paintable editors Added JPG support to the quantized editor Fixed a range selection bug with paintable assets Fixed an Enter key handling issue on number pad in the code editor. Update to v1.3.4 for new audio functions and lots of improvements: Visible and sensible changes: Added an option to surf Steam pages using internal browser Added a welcome page Added an ID type to sound effect Added a `WAVE` type to prefab sound effect Added functionality to play prefab sound effect with wave object to the `SFX` function Added a `STOP` function to stop any audio Fixed a preview issue with inactive map layers Fixed a boolean evaluating bug with library objectTransparent changes: Added a frame cache to the sprite editor Fixed a tag setting bug with undo operation in the sprite editor Fixed an unsaved state issue with new created assets. Update to v1.4.9 for new graphics commands and other improvements: Language:Fixed a crash bug with number parsingFixed a crash bug with invalid expressionFixed a crash bug with invalid routine invokingFixed a memory leak when reassigning an array element with stringLibraries:Added a `PLOT` function to put individual pixelsAdded an `ARC` function to draw arc or pie shapesAdded an `ARCFILL` function to fill arc or pie shapesEditor:Added immediate saving on new sprite, map assets createdChanged plot mode of the pencil tool to linked. [Tool] Plugins now available: Use scriptable plugins to extend paintable editors.See https://github.com/paladin-t/b8.plugins for installing, developing, and more.. Update to v1.4 for new functions and improvements: Visible and sensible changes: Added a switch of automatic frame buffer clearing Added a CLS function to clear frame buffer manually Added a SET_CLEARER function to set the switch of automatic frame buffer clearing Fixed a termination issue with musicTransparent changes: Updated many 3rd-party libraries Fixed a state checking bug with right mouse click Fixed an accuracy issue with the TOUCH function. Update to v1.4.8 for new file dialogs and other improvements: Language:Fixed a crash bug when using an iterator in a conditional expressionFixed a crash bug when MOD by zeroFixed a memory leak with wrong iterator usageFixed a wrong scope processing bug when resetting the interpreterLibraries:Added file and directory selection dialogs to the GUI libraryFixed a crash bug with invalid database valueFixed a crash bug with closed archiveFixed a memory leak with non-closed archiveFixed an option accessing issue with the network libraryEditor:Fixed a crash bug with pen size greater than 1px. [Tool] Player Maker now available on Workshop: Now it doesn't require others owning BASIC8 to run your disks.Subscribe to the Player Maker to make standalone player as executable binary across platforms.
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